Tuesday, April 22, 2014

Time Line #2

Updated timeline


Scrounge World time line:
as of 04-22-14:

To Date:

COMPLETE
-start the binary parser for the clientside (data unpacking).
-getting models loaded with their associated textures.

COMPLETE
-have basic functionality for server/client message passing.

COMPLETE (scene loads with two possible units and that's it)

-have basic scene set up with dynamic entity spawning.

COMPLETE (conclusion: total PITA...)
-experiment with rigging over the break to see how hard getting animations to work will be



Spring Quarter:

week 2.1
COMPLETE
-finish GameObject class and first level of subclasses (NPCs, Units, Buildings, etc...).

week 2.2
COMPLETE (needs to be better though)
-finish UI “mockup” that will have basic mouseclick event handling.

week 2.3
IN-PROGRESS (have some scene picking working and objects return their own ID) 
-demonstrate Unit behaviors and “ownership”.


week 2.4
IN-PROGRESS (pathing and collision is complete on the server)
-Units basic behaviors (i.e. moving, healing, etc...).

week 2.5
UNTOUCHED
-more unit behavior

week 2.6

UNTOUCHED
-Units advanced behaviors (i.e. auto attacking, equipping, etc...).

week 2.7
COMPLETE
HUD/UI needs to be minimally functional by now

week 2.8
UNTOUCHED
-really need to be playtesting by here.

week 2.9
UNTOUCHED
-cleanup and polish what we have no matter what it is.


week Finish

Have something to present to the class. 

We have a domain and hosting at: PlayFutureProof.com
that we would love to try and crash by having all of us login during our presentation.  
JK... maybe