In the interest of greater academic rigor; here is our rough timeline for the game.
Scrounge World time line:
as of 02-11-14:
week 1.6
COMPLETE
COMPLETE
-start the binary parser for the clientside (data unpacking).
-getting models loaded with their associated textures.
week 1.7
IN-PROGRESS (GameObject done, working on subclasses)
-finish GameObject class and first level of subclasses (NPCs, Units, Buildings, etc...).
week 1.8
IN-PROGRESS (mouseHandlers work, UI sucks... bad)
-finish UI “mockup” that will have basic mouseclick event handling.
-finish UI “mockup” that will have basic mouseclick event handling.
week 1.9
IN-PROGRESS (scene loads with two possible units and that's it)
-have basic scene set up with dynamic entity spawning.
week 1.10
COMPLETE
-have basic functionality for server/client message passing.
-experiment with rigging over the break to see how hard getting animations to work will be
week 2.1
UNTOUCHED
UNTOUCHED
-demonstrate Unit behaviours and “ownership”.
week 2.2
UNTOUCHED
week 2.3
UNTOUCHED
week 2.4
UNTOUCHED
week 2.5
UNTOUCHED
week 2.6
UNTOUCHED
week 2.7
UNTOUCHED
week 2.8
UNTOUCHED
week 2.9
UNTOUCHED (not entirely true)
week 2.10
UNTOUCHED
-Play it!
UNTOUCHED