Tuesday, February 25, 2014

Time Line #1

In the interest of greater academic rigor; here is our rough timeline for the game.


Scrounge World time line:
as of 02-11-14:


week 1.6
COMPLETE
-start the binary parser for the clientside (data unpacking).
-getting models loaded with their associated textures.

week 1.7
IN-PROGRESS (GameObject done, working on subclasses)
-finish GameObject class and first level of subclasses (NPCs, Units, Buildings, etc...).

week 1.8
IN-PROGRESS (mouseHandlers work, UI sucks... bad)
-finish UI “mockup” that will have basic mouseclick event handling.

week 1.9
IN-PROGRESS (scene loads with two possible units and that's it)
-have basic scene set up with dynamic entity spawning.

week 1.10
COMPLETE
-have basic functionality for server/client message passing.


-experiment with rigging over the break to see how hard getting animations to work will be


week 2.1
UNTOUCHED
-demonstrate Unit behaviours and “ownership”.

week 2.2


UNTOUCHED
-more unit behaviour (sim-animals / bandits)

week 2.3


UNTOUCHED
-more unit behaviour

week 2.4


UNTOUCHED
-Units need to have basic behaviours by now (i.e. auto attacking, healing, etc...).

week 2.5


UNTOUCHED
-vehicles as ITEMS not as units.

week 2.6


UNTOUCHED

week 2.7


UNTOUCHED
-be done with our SAP so we can implement some of our stretch goals

week 2.8


UNTOUCHED
-tech-tree,

week 2.9


UNTOUCHED (not entirely true)
-procedural terrain generation

week 2.10


UNTOUCHED


-Play it!


UNTOUCHED

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